Rules of roulette

A spinning disk with divisions around its edge makes up a roulette wheel, which revolves around a bowl-shaped base. A ball is spun around the outside of the bowl until it eventually rests in one of the divisions with the wheel still attached to the ball.

The divisions around the wheel alternate between red and black and are numbered from 1 to 36 in what appears to be a random pattern. There is also a green division with the number 0. Only American roulette tables have a second additional green division marked “00,” and it is primarily because of this that American roulette is less profitable than European roulette.

People make bets on what number will appear before the ball is rolled by placing chips on a betting mat; the placement of the chips on the mat indicates the type of bet being made. The French terms on the betting area of a traditional roulette table are still used, even in English-speaking regions. Roulette is a game with French origins. However, English terminology and a slightly different mat style are used on the majority of US tables.

Rules of roulette (1)

Bets on roulette

The variety of possible wagers and their odds account for a large portion of roulette’s appeal. For all contemporary roulette variants, the fundamental wagers are the same. The following is a list of all the wagers that are available, organized by the odds that go along with each wager (both the English and French terms are listed):

Evens

  • Red (or Rouge): a red number
  • black (or noir): a black number
  • Even or pair: an even number.
  • Odd or impair: an odd number.
  • Low bet / Manque: numbers 1 through 18 (Manque is French for “failed” and is used because the ball has failed to pass 18) d’ and d’, of in… e. in.. and in.. of the d’. in.. the d’. the a. e.

2 to 1.

  • 1 through 12 are the first dozen (or premiere douzaine) (on the French-style mat, the square marked 12P).
  • 13–24 make up the middle dozen (Moyenne douzaine) (on the French-style mat, the square marked 12M).
  • Last Dozen: numbers 25–36 (on the French-style mat, the square marked 12D).
  • A 12-number column known as a column bet or colonne One of the three columns of twelve numbers’ special square is at the end of the column.

Longer Odds

  • Line bet at 5 to 1 (six): 6 numbers (To wager on two rows of three numbers, place the stake where the edges of the two rows intersect.)
  • (corner bet) 8 to 1: 4 numbers (Set the stake at the point where a square of four numbers intersects.)
  • Street bet (carre simple or transversale): a line of three numbers at odds of 11 to 1. (half way over the line forming the end of the row of three numbers to be bet upon)
  • split bet (en chaval) at 17 to 1: a pair of numbers (Place the stake on the other side of the line separating the two numbers to bet on.)
  • Straight up, en plein, and a single number at 35 to 1 Put the stake in the box with the relevant number displayed. You are permitted to wager on zero. “Outside bets” are wagers with 12 or more numbers.

European Roulette Rules

The rules of playing roulette are, assuming that all the wagers are understood, trivially easy to learn. The croupier stops betting, spins the wheel, and rolls the ball in the opposite direction for each turn after all bets have been placed using colored chips to identify each player. The croupier announces the outcome, gathers all losing wagers, and distributes the winner’s winnings when the ball stops in one of the slots.

Some casinos and houses also follow other optional rules. The casino edge on even-money bets is effectively cut in half by the La Partage and En Prison roulette rules. If you’re playing at home, decide early on which, if any, of the following rules you want to adhere to. Rule “En Prison”

This is a roulette rule that can be applied to even-money bets only. When a zero turns up, the player has two options:

  • Recover half of the wager while dropping the other.
  • Leave the wager for the following spin of the roulette wheel if you want to risk everything. The entire bet is lost if the next spin is zero once more or does not match the locked bet. Otherwise, the player’s money is returned if the outcome of the subsequent spin matches the wager.

Rule of “La Partage”

Similar to the en prison rule, the la partage roulette rule simply results in the player losing half of their wager when a zero is revealed.

the highest and lowest stakes

The maximum and minimum bets for a roulette table are typically posted by Casino Philippines, and occasionally this is done for recreational play as well. Typically, a player’s total inside bets must exceed the minimum wager for each turn of the wheel. Typically, the maximum stake listed only indicates the highest amount permitted for a single number “straight up” bet. The maximum bets for other bet types rise proportionately; for example, the maximum bet allowed for a pair of numbers is double the maximum straight-up bet; the maximum allowed for a corner bet is four times the maximum straight-up bet; and so on. The sum that the casino can lose is therefore the true restriction.

Rules for American roulette

All wagers (with the exception of a direct wager on the chosen zero) are lost when either of the double zeros appears on roulette wheels in North America and the Caribbean. The odds for the gambler are significantly worse as a result, and the casino’s cut also increases. This is likely the reason why roulette is less common in this area than it is elsewhere in the world.

The double zero behaves exactly like a single zero result; otherwise, the rules are the same as for European Roulette, as stated above.

In some American casinos, a different wager known as a “basket bet” is permitted. This wager is placed by positioning chips in the same manner as for a line bet on the outside of the line separating the zero row from the row with 1, 2, and 3.

This wager typically has worse odds than any other roulette wager, paying out 6 to 1. the original version of roulette

The zero and the “double zero” were present in the numbers 1-36 of the original French roulette. The double zero was black and also counted as “Impair” and “Passe,” while the zero was colored red and also represented “Pair” and “Manque.”

If the ball landed in one of the two zero divisions, the bank will take all lost bets; however, if the bet was matched because it was Pair, Impair, Rouge, Noir, Passe, or Manque, the stake was imprisoned instead of being won until the wheel was spun again. On the following turn, the wager was either lost or, in the event that the ball once more matched the wager, the wager was simply returned to the player without a profit. 

We have detailed guidelines for friendly play in our rules. Always follow locally played or house rules if in doubt.